What happens when you take a classic game like Breakout or Pong and mash it into a 3D world? You get something that’s frustrating, angering and addicting. You get Balls to the Walls.
Balls to the Walls is a new take on a retro game and it seems to do it well. While already released, the game is still in its early stages but I found myself going back for more again and again, constantly trying to top my latest score. For the sake of review though, let’s break it down.
Balls to the Walls delivers decent graphics for a mobile game. The camera/paddle control takes a little while to get used to but after an hour or so, I was convinced it was the way to go. However, overall, it could stand to be polished a little bit more if only to add a few more stunning visuals. Perhaps even a trail behind the ball to aid in lining things up.
The audio track is the perfect selection for the game and works very well. In fact, it gets me into the game even more when playing.
The game runs smoothly even on my first generation Samsung Nexus and the paddle control, as mentioned above, grew on me until I couldn’t imagine it any other way. Collecting rings allows the player to continue should he/she miss the ball, however, I found that those rings were collected very slowly and I was instead forced to watch an ad in order to continue for free. That being said, I get why the developer put that option in there and it really is an ingenious way to do things, even if it is a little annoying. The power ups, such as the “super paddle” or the “tractor beam” also add a whole new dynamic to the game making it even more addicting.
Lasting appeal and conclusion
I found myself going back for more punishment over and over and because Balls to the Walls is still newly released, I expect more goodness to come from this game in the future. In the end, I would give the game an 8/10 due to the minor annoyances. The game is fun and addicting and I would recommend at least giving it a try.